Unit 4: Mobile vs. PC sites

Firefly Wikia

The mobile website is just a more compressed version of the pc one. It has less colours, less images and more text than the pc one.

 

Monopoly

The monopoly website looks the same as a mobile website, only it is fitted to a mobile size. The  buttons are more simplified on the phone.

 

The Art of Murder (Cluedo)

The cluedo website is exactly the same as the pc website, it has not even been compressed to make it smaller and fit a mobile.

 

The webpages on the phones were in portrait mode rather than landscape mode. You interact with them differently because on a phone you interact with a touch screen and not a traditional mouse and keyboard.

Unit 24: Etiquette & Career Pathways

Etiquette

Formal manners and rules that are followed in social or professional settings.


Graphic and Web Design

Independent

Getting work from clients and working from home.

 

What companies could you work for? Friends and people online.

What skills are required?  Adobe, business.

How do you get into this industry? By starting a website to showcase my previous work and how to contact me. Then by asking people I know if they need any graphic/web design work done.

What would the job role be? 

Are you personally qualified?  What courses are available at University/ FE college to get you there?  Yes. I could start working independently now with the college course that I have done.

What etiquette is required within each area?

 

 

Voluntary Sector

Working voluntary to produce products from clients.

 

What companies could you work for?  My church, companies in derby.

What skills are required? Adobe.

How do you get into this industry? By asking if anybody I know needs help with graphic/ web design.

What would the job role be?

Are you personally qualified?  What courses are available at University/ FE college to get you there? Yes. I could start working voluntary now with the college course that I have done.

What etiquette is required within each area?

 

 

Employment

Finding a job at a company

 

What companies could you work for?

What skills are required? Adobe

How do you get into this industry? By looking for companies that need graphic or web designers.

What would the job role be?

Are you personally qualified?  What courses are available at University/ FE college to get you there? It depends on the company. Some companies want their graphic/web designers to have done a university course before they start working with them.

What etiquette is required within each area?

 

 

Work-based training

Getting an internship from a company

 

What companies could you work for? 

What skills are required? Adobe

How do you get into this industry? By looking for graphic/web design internships.

What would the job role be? 

Are you personally qualified?  What courses are available at University/ FE college to get you there? Yes, you would need a level three diploma.

What etiquette is required within each area?

 

Unit 4: Evaluation

1. What was the project theme and what did you think of it?

The project theme was to create a website that is educational, entertaining and informative relating to boardgames.


2.What part of the project did you enjoy the most/found most interesting (taking photographs? Editing? Planning? etc.)

I enjoyed the website designing part the most fun of the project. I liked designing the site and planning where the images should be and thinking of the text. I liked thinking about the layouts on the webpage and what content to have where and what colour scheme I should have.


3. What web platform did you use and why did you choose that over other? What advantages and disadvantages did you find using this platform?

I used Wix for this project. If I had done it again, I would have tried using Adobe Muse or WordPress.org. I really liked using Wix because it was so easy to use, I liked that I could just drag and drop items to add them to the website. I didn’t like the fact that I have to pay to get my own domain and no Wix ads. That’s why I would have tried to use Adobe Muse of WordPress.org instead. Adobe Muse is similar to Wix, but it is slightly more complicated and would take longer to learn how to use it. It is free to upload a website with it, all you need is an Adobe subscription. WordPress.org is mostly coding, but you can download apps so that you can drag and drop. You need a subscription for that as well, but my mom has a subscription there already, so I could have used that if I wanted to.


4. What new techniques have you developed and which technique would you like to develop further?

I have learned a lot more about web designing and development. However, I do not know any coding, and if I in the future want to work more with web development, I would have to learn more about coding. I would also like to develop my Photoshop skills more. I like using Photoshop, but I could always develop it further to learn new things.


5. Which designers/brands did you research throughout this project?

I did not research any specific designers or brands for this project. But I did research a few board game websites (Monopoly and Clue).


6. How have they influenced your work and design?

I saw that most of the websites for boardgames have just information on them, and not rules or that you can play the game online. That made me think I could make that for my website, so that it interacts with the game. The styles on their websites were very simple and not a lot of colours. I wanted to keep this kind of style for my website.


7. Which techniques did you enjoy the most? Discuss both production, (design development) and post production (editing)?

The techniques I enjoyed the most were designing and producing the website. I liked to do this because I could think about where to have stuff and how they should look. I like designing things in general, and it is really fun to do a website design as I can make it for other people or for myself. I can decide how it looks and what I think looks nice. Also, other people can see my website design and they can think wether they like it or not.


8. What do you feel is the most successful part of your project and why?

I feel the most successful part of the project is the outcome of the website. The design and how the website works. I think the way that the website looks and works, works really well. I wanted to make the website family friendly and easy to access, I think I have been able to do this well.


9. How did you gain feedback for your interactive product to make improvements?

I asked my family and classmates to give me feedback for the website. I added an app to my website so that I could get the feedback directly from the website. This made it easier for me to access their feedback and it is easier for them to write feedback.


10. Following feedback what improvements did you make to optimise your interactive media product?

I changed some spelling errors and layouts. I got some positive feedback for the project


11. Did you encounter any problems in your project?

I did not encounter any specific problems during the project.


12. How did you learn from them and how did they affect your final work?

Since I did not have any problems during the project, they did not really influence the outcome of the final website.


13. What would you do differently given the chance to complete the project again?

I would make the website on a different platform, for example, Adobe Muse or WordPress.org. I would also add more content to the website, like more countries and more cards. I might also change the theme to make it look more like a board game, rather than a travel website, which in my opinion is what it looks like. Personally I think it works well, but I should probably add pictures of the game and of people playing the game.

Unit 4: Site Maps

Screen Shot 2018-05-21 at 2.49.54 PM

This website has loads of information on the different webpages, but no subpages.


Screen Shot 2018-05-21 at 2.49.59 PM

It was really hard to find sub-pages and information on this website.


Screen Shot 2018-05-21 at 2.50.03 PM

This is the site map for my website. I only have sub-pages on my countries page.

Unit 24: Media Industries


Digital


Print

Time Inc.Magazines (People, Time, Entertainment Weekly, Wallpaper*),  HarperCollins PublishersBooks (J.R.R Tolkien; Lord of the Rings, Agatha Christie; Murder on the Orient Express, Carve the Mark)


Web Based

Facebook, IncWebsite (Facebook, Whatsapp, Instagram), PinterestWebsite (Visual discovery, collection, and storage tool)


Games

EA GamesVideo Games (The Sims, Star Wars Battlefront, FIFA)


Animation

DisneyTV Shows, Animated Movies (Duck Tales, Gravity Falls, Tangled, The Emperor’s New Groove, COCO)

The animation industry creates both digital, and audio-visual content.


Audio-visual/Audio


Music

SpotifyStreaming Service, Sony BMG Music EntertainmentRecord Label (Britney Spears, Celine Dion, Justin Timberlake)


Video

YoutubeVideo Streaming

Screen Shot 2018-05-15 at 12.49.06 PM.png


TV

American Broadcasting Company, ABC – TV Series (Once Upon A Time, Grey’s Anatomy, Castle), NetflixTV and Film Streaming Service


Film

DisneyFamily Films (Avengers, Tangled, High School Musical), Universal StudiosFilms (Jaws, Back to the Future, Jurassic World, Mamma Mia)

Unit 24: Identifying Job Roles

Job Skills


 

Self-Evaluation

The projects I enjoyed the most doing this year were graphic design and web design, because I could use my imagination and do what I wanted to do and what I thought worked well.

What skills do you currently have for these jobs?

I currently have several skills; for example, time management, punctuality, creativity and Photoshop, that are required to work with graphic designing and web designing. These are essential skills as if you can’t finish your products on time then nobody wants to hire you to develop things for them. My Photoshop skills can always be developed further in the future, which is easy to do and I enjoy doing in my spare time.

What areas do you think you would need to develop further?

There are some skills I do not have yet and need to develop further, like HTML, and communication. I would like to develop my animation and drawing skills, because it was the hardest unit to do, even though the skills are very useful to have in the future. I am not very good at drawing and that it why the animation was really hard to do and ended up looking really bad. So if I develop these skills, even though it might not be fun it can be useful and good in the future.

How can you achieve these skills?

All theses skills that I need to develop further are skills I can work more. To achieve them I will work in my free time with these skills and ask for help with people who already have these skills for feedback so they can help me develop them.

Unit 24: Job Roles – Publishing

 

Commissioning editor; discover writers and products fo publish through the company to build a better company portfolio. Makes sure that the writers work to and meet the deadlines for the products

Publishing commission editor; looks for the customers’ needs and wants and commissions books accordingly.

Publishing editor; looks over the content of the publication.

Editorial assistant; helps with the commissioning and publishing of books, magazines and journals.

Magazine features editor; makes sure that the content and the look of a magazine are interesting.

Publishing copy-editor/Proof-reader; ensures that the content is accurate, grammatically correct, easy to read and makes sense. It can be both for magazines and books.

Press sub-editor; makes sure the content is accurate and the layout fits with the style of the newspaper.

Publishing rights manager; ensures the company follows their rights and that they get profit from their publications.


(Job roles in publishing)

Unit 12: Development Log

Creating the Structure

I didn’t block out the levels before I added the art because I had to fin the puddles in on the sidewalk and the road. Therefore, I couldn’t do a basic block-out of the level. The levels look very much the same, only the amount and size of puddles varies. There are also some levels where the player moves up or down the street inside of moving horizontally. At the end of the level there is a grey strip that moves the player to the next level, and a pink strip on the final level that moves the player to the ‘winner’ screen. The player can go off screen, because if I had added a border along the screen then the player wouldn’t be able to get past the puddles on the bottom of the screen.

The player moves left when you press the left key, right when you press the right key, etc.

The puddles (enemies) does not move, except for the car. When the player comes in contact with the puddles it bounces off and removes one life. For the car, it immediately kills the player and moves to the ‘game over’ screen.

The player wins by reaching the pink area, which is the goal. It then moves onto the screen that tells the person playing they have won. There you can also choose whether you want to play the game again or quit the game.

 

Once the player’s lives have gone down to 0, or the player is hit by the car, it moves to the game over screen. It has two options that lets the player play the game again, or quit the game.


 

Creating the Components

Capture3

Here I created the sprite for the person walking. I used the same sprite as the one in the test game except I changed the clothes and added an umbrella.Capture9

I exported the sprite in 2 columns and 2 rows because the sprite has four frames. I exported all the sprites and backgrounds as png file.

Capture7

I made the sprites for the puddles in piskel and added them into the game. I made a few different sizes for them.


 

Creating the Level

I made the second level. I also made a third level, and the start level and finish level.

I added a start screen to the beginning of the game, an end screen and a help screen. I made these in Photoshop and added them into the game. Because Photoshop wasn’t on the games computers, I had to make the backgrounds on the macs, which is why I haven’t taken any screen shots of making the backgrounds.

I also made the backgrounds for the levels in Photoshop.

This is how the levels look in the game. If the player touches one of the puddles more than five times, so that the lives have run out, then it moves to the game over screen.

Here I changed the old sprite from the old game to the new sprite. I made the animation 16 instead of 8 as I had done in the test game.

Capture24

I added the sprites to the objects, by picking the sprites in the menu.

This is what it looked like after I changed it.

Capture6

I realised that the player was very small so I resized the sprite to 126×126 instead of 64×64. This made the player a lot larger than it was in the beginning and made the game look a lot better.

However when I did this the black from the umbrella disappeared because I forgot to add a background colour.

Capture10

I went back to piskel and added a green background and the black came back.

Capture27

For the health, I set it up in two places, first on the player. The event is “game start” then “set lives to 5”. This makes sure that the lives stay on the player and not on the level.

The second is on a different object called “setgame”. On this object there are two events, the first is “game start” then “set lives to 5”. This makes sure that the lives are renewed when the game starts. The second is “draw” then “draw the lives as images. This makes the lives appear as the sprite for the player.

Capture31


Adding Sound Effect

I added a background noise to the game. It is just a loop of rain so it sounds like it is raining. I added it by clicking “create sound” on the sound folder and the “load sound” and uploading the sound file that I wanted to have.

I added the sound to the player object so that it played on a loop the whole time that you played the game.


 

User Testing

User Testing

For the user testing phase I added my classmate to test the game and fill in the document from moodle.


 

Product Evaluation

Has the game been produced in-line with your plans?

The game has been produced in-line with my plans, yes.

If any changes were made, why?

In the plan of the game, I wanted to have cars drive by and splash the player, but it was too difficult to add to the game, so I just added a car that drives by. You still die if you get hit by the car, but it does not splash the player. The original  aim of the game was to get to work without getting wet in the rain. If you stepped in puddles, it would remove a life. I stuck to this idea with the game in the end.

How does the gameplay engage your target audience?

The gameplay is something that everybody can stumble on during their everyday life. It is also very simple to play so it is enjoyable for everybody.

What opportunities are there for further development of the original game concept?

The game could be further developed with more levels, making it longer to get to work, or a sequel to the game. It would still be the same game, and similar to the original, except for the amount of levels and additions to maybe hidden levels. I could also make merch of the little player and sell as plushies to make

If you were to do this project again, what would you do differently?

I would plan out the levels differently, and I would make the screen bigger so I could fit more things in it. I would also make larger puddles, so I wouldn’t have to put the smaller ones together to make the bigger ones.